Reach | VR Action-Adventure

nDreams’ Elevation Studio has announced their debut title Reach launching 16th October across Meta Quest, PlayStation VR2, and Steam VR. This action-adventure combines full-body awareness, advanced physics-driven interactions, and cinematic scale as players uncover secrets of an underground civilisation where realities collide.

Reach VR

Pre-Order Cosmetic Incentives

Players pre-ordering from Meta Horizon Store or PlayStation Store before launch receive the Ferran cosmetic set including Traditional Ferran outfit, Ornate Bow, Ferran Guard Shield, Traditional Gauntlets, and Ornate Drone. Steam wishlisting is available for PC VR users.

The cosmetic approach provides visual customisation rewards without gating gameplay content behind pre-order exclusivity, accommodating both early adopters and players preferring to wait for reviews.

Reach VR

Full-Body VR Immersion

Reach emphasises true-to-life full-body awareness and presence through tactile interactions powered by advanced physics systems. Intuitive gesture-driven traversal enables jumping, climbing, and zip-lining across environments with smooth movement designed specifically for VR comfort and control.

The ground-breaking approach aims to set new immersion standards through every action directly impacting the adventure progression. This commitment to consequential interactions suggests environmental responsiveness beyond scripted sequences.

Reach VR

Combat and Traversal Integration

The gameplay trailer showcased versatile tool usage across traversal, puzzle-solving, and combat scenarios. Players engage in emergent combat encounters against imposing adversaries whilst mastering abilities that shape destiny through player agency.

The reluctant hero narrative framework provides character motivation whilst allowing players to define their approach through combat fluidity and exploration choices.

Dynamic World Design

The spectacular world features mythical threats and hidden secrets across breathtaking environments. The description of “crossed realities” suggests dimensional elements or parallel world mechanics influencing both narrative and environmental design.

High agency gameplay combined with cinematic scale attempts to balance player freedom with directed narrative experiences typical of single-player adventures.

Reach VR

Platform Accessibility

Cross-platform availability across all major current VR headsets ensures broad accessibility regardless of hardware preference. This approach maximises potential audience reach whilst maintaining consistent experience quality across different VR ecosystems.

nDreams Elevation positions Reach as their most ambitious project, leveraging the parent company’s VR expertise whilst establishing the new studio’s identity through innovative immersion techniques.

Reach launches in one week for players seeking premium VR action-adventure experiences with full-body interaction mechanics.

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