Ocean Drive Studio and Kakao Games have launched Lost Eidolons: Veil of the Witch version 1.0 today on Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch. This standalone spinoff combines Fire Emblem-style grid-based tactical combat with Hades-inspired roguelite progression, creating what the developers describe as the “perfect blend of tactical depth and fast-paced roguelite intensity.”

Early Access Refinement
Following a year-long Early Access period on Steam, community feedback shaped the final release through over 500 reviews. This collaborative development approach allowed Ocean Drive Studio to refine the tactical RPG experience based on actual player engagement rather than solely internal testing.
Creative Director Jin-Sang Kim explains their vision: “Building on the foundation of Lost Eidolons, our goal has been to expand its world and refine the tactical RPG experience. We hope fans of the genre will enjoy what we’ve created and continue this journey with us.”

Roguelite Tactical Integration
Veil of the Witch maintains the deep tactical combat that defined the original Lost Eidolons whilst introducing faster pacing and infinite replayability through roguelite elements. Ever-changing battlefields ensure unique runs requiring strategic adaptation rather than memorised solutions.
The comparison to Fire Emblem’s tactical depth combined with Hades’ rewarding progression suggests accessible entry points for genre newcomers whilst providing mechanical complexity that satisfies experienced tactics players.

Standalone Accessibility
As a standalone spinoff, Veil of the Witch doesn’t require familiarity with the original Lost Eidolons, removing barriers for players discovering the series through this entry. This approach expands potential audience reach whilst allowing returning players to experience familiar combat systems within new roguelite frameworks.
The grid-based tactics foundation provides recognisable structure for players experienced with traditional tactical RPGs, whilst the roguelite elements introduce unpredictability that distinguishes this from purely campaign-driven strategy games.

Cross-Platform Simultaneous Launch
The version 1.0 release simultaneously across PC and all major consoles ensures no platform receives delayed access or inferior ports. This unified launch strategy demonstrates confidence in feature parity across different hardware capabilities.
The simultaneous availability should prevent community fragmentation where different platforms receive updates at staggered intervals, maintaining consistent player experiences regardless of chosen platform.

Genre Hybridisation Appeal
The tactical RPG roguelite combination targets players seeking strategic depth without extensive time commitments typical of traditional tactics campaigns. Individual runs provide complete gameplay loops whilst maintaining progression systems that reward continued engagement.
Whether this hybridisation successfully captures both genres’ strengths without diluting their distinctive appeals will ultimately determine Veil of the Witch’s reception amongst dedicated tactical RPG and roguelite audiences.
Lost Eidolons: Veil of the Witch is available now for players seeking Fire Emblem-style tactics with Hades-inspired replayability.




























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