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Hypercharge: Unboxed | 50k Sales in 5 Days

Hypercharge: Unboxed, the indie toy soldiers shooter developed by Digital Cybercherries, has reached an impressive milestone, selling 50,000 copies on Xbox within five days of its release on May 31st. The game achieved 25,000 sales in the first 24 hours alone, showcasing its rapid success without the backing of a major publisher or inclusion in Game Pass.


Indie Success Story

Despite being a small indie team of six developers, Digital Cybercherries has managed to capture the interest of Xbox gamers. The game currently boasts a 4.6/5 rating on Xbox, based on over 600 reviews. Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries, expressed his gratitude: “I’m really overwhelmed by the success of our game on Xbox and can’t thank everyone enough for buying the game. 50,000 sales might not mean much in the realm of AAA, but for our small team of six, in a tough time for the industry, with no support from a big-publisher, selling 50,000 on Xbox in only a few days is really a big deal! Thank you again to everyone who has supported us!”


The Game Experience

Hypercharge: Unboxed is inspired by films like Toy Story and Small Soldiers. It is a first and third-person shooter featuring sentient action figures. Players can enjoy a full story campaign mode, which is playable solo offline or with up to four players online in co-op. The game also supports split-screen play, both locally and online, making it a versatile choice for various play styles.


For those who prefer competitive play, Hypercharge: Unboxed offers several PvP modes, allowing players to engage in action figure mayhem. Players can defend the Hypercore with friends, survive waves of weaponised toys, or dive into a free-for-all rumble.


Community Appreciation

The enthusiastic response from the gaming community highlights the game’s appeal and the dedication of its developers. Digital Cybercherries’ success with Hypercharge: Unboxed underscores the potential for indie games to thrive even without the support of big publishers.


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