After winning over PC players with a “Very Positive” Steam reception and more than 50,000 copies sold, the emotionally-driven cat adventure Copycat is preparing to pounce onto consoles. The game will be available on Xbox Series X|S and PlayStation 5 from 29th May 2025, priced at $14.99 USD (with regional variations).
A Cat’s Tale of Identity and Belonging
Copycat presents a narrative-driven experience told entirely from a feline perspective, with gameplay that captures the essence of cat behaviour. Players take control of Dawn, a shelter cat who has finally found a loving home, only to have it stolen by a stray lookalike in an elaborate deception.
What unfolds is a journey through urban landscapes—from sunlit backyards to shadowy alleyways—as Dawn attempts to reclaim her place with her human companion, Olive. The story raises intriguing questions: Will Olive recognise the real Dawn upon her return? How will she choose between seemingly identical cats? Or was Dawn perhaps the impostor all along?
Feline Gameplay with Philosophical Undertones
The game offers intuitive controls that simulate authentic cat movement and behaviour. Players can climb trees, engage in confrontations with dogs, hide in boxes, and explore neighbourhoods with fluid, cat-like motion. There’s also scope for typical feline mischief—knocking objects over, running through tall grass, and meowing at anything that moves.
While presenting itself as a straightforward adventure about a cat seeking its home, Copycat reportedly contains deeper philosophical themes about existence and one’s place in the world. The narrative is guided by a nature documentary narrator who provides commentary on the protagonist’s actions and thoughts, adding another layer to the storytelling approach.
Australian-Made with Atmospheric Depth
Developed under the Australian sun, Copycat features fully voiced dialogue with local talent, creating an authentic atmosphere across its approximately three-hour story. The game’s locations include a cosy family house, sun-drenched backyard, ominous alleyways, and verdant national parks.
The musical score, composed by Daniel Bunting, spans diverse genres including jazz, lullabies, and tribal music, complementing the emotional journey at the heart of the game.
With its combination of accessible gameplay and emotional narrative, Copycat appears to offer a unique perspective on themes of home, loneliness, and belonging—all through the eyes of a cat navigating a world of human complications.
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