Connect
To Top

Indie Game Review: The Stanley Parable | Steam

The Stanley Parable isn’t a long game, nor is it really a game at all. I guess I would describe it as an experiment in game choice.

What originally started life as a mod for half life two has now been given a full make over with original graphics and new voice work. The result is a ok looking first person adventure game with no weapons, no NPCS and no jump button. However, the Stanley Parable doesn’t need these and it even mocks it’s own lack of these gaming norms as the whole game is there to challenge your conceptions throughout your experience.

The game revolves around Stanley, a lonely office worker who sits in his cubic office all day mindlessly pushing buttons he is told to. When one day, the commands suddenly stop he is forced to leave his cubicle and seek assistance only to find that the place is deserted.

This is where the fun begins… Or is it the confusion begins. From this point, the narrator recites your tale as you play it; leaving the office, looking around and leading you on your path to beat the game. When it gets interesting is when you are presented with choice and yet the narrator says which option to go for. I could take the door on the left as suggested but I fancy exploring the right hand door. As you enter the opposing door the narrator changes his dialogue. The more you go against the tale the more upset and even angry he becomes. Similarly, if you act before the dialogue had finished the narrator will comment on it. Each action has a carefully scripted reaction and each path will take you on a mind bending journey of broken conventions and amusing confusion.

stanley-parable

I can’t go into specifics as this title really needs to be seen to be believed and the good thing is that after only an hours play I had see at least five different endings. It is not a long game but it will compel you to have just one more go to see where it might take you.

stanley-parable-2

After retiring for the evening after playing for over an hour I felt the need to choose one of the outcomes as my preferred ‘conclusion’ to the game in order to make sense of it in my head. The game is so random yet so controlled it beautifully makes it point. The point being is that choice is games is an illusion and that each and every path you choose when playing a game has been crafted and planned. You are ultimately pressing preset buttons over and over that are fed to you from the computer.

Please press the back button to conclude this review.

Thanks for reading…

stanley-parable-3

You must be logged in to post a comment Login

Leave a Reply

More in Game Reviews

  • Review: Big Helmet Heroes | Xbox

    Castle Crashers’ Spiritual Successor Has Arrived As someone who still regularly boots up Castle Crashers with my nephews for chaotic co-op...

    Indie Game DevMarch 15, 2025
  • Drug Dealer Simulator

    The controversial crime management sim makes the jump from PC after selling one million copies After finding considerable success on PC,...

    Indie Game DevMarch 13, 2025
  • Review: Nine Sols | Xbox

    I’ve played my fair share of Metroidvanias over the years (and even started making one), but rarely has one grabbed me...

    Indie Game DevMarch 9, 2025
  • Review: Indiana Jones and the Great Circle | Xbox

    Indiana Jones and the Great Circle isn’t just another licensed game – it’s a wonderful archaeological expedition that manages to unearth...

    Indie Game DevMarch 8, 2025
  • VR Review: Starship Troopers: Continuum – Would You Like to Know More?

    As a long-time fan of Starship Troopers who’s spent countless hours watching Johnny Rico and the Mobile Infantry take on the...

    Indie Game DevDecember 15, 2024