

The Backrooms film is out, so here are four games to play if you want more of that liminal dread.
First, Escape the Backrooms. It’s a co-op horror game for one to four players, exploring unsettling levels watched over by strange entities. The aim is to escape each stage and push deeper into the facility, either the normal way or by no-clipping into hidden areas. Get separated and you’ll need to talk each other out while staying quiet. Eight levels so far, with more on the way.
If you’ve got a bigger group, there’s Backrooms: Escape Together. This one takes up to six players, with proximity voice chat, so you’ll hear your friends’ screams carry down the halls before you ever reach them. It runs on photorealistic environments and eleven procedurally generated levels, which means layouts, item spawns and entity encounters change every single run. You start in the yellow halls of Level Zero and claw your way down. It’s in Early Access, with more levels arriving over time.
Next, Transliminal: Beyond The Backrooms. It’s a rogue-lite set in 1983, where you wake on damp carpet under buzzing strip lights with no obvious way out. The levels reshape around you and react to your state of mind, all wrapped in a grainy VHS look. It’s sitting at ninety-four percent positive on Steam.
Finally, Exit 8. It’s not strictly a Backrooms game, but it nails that same liminal unease. You’re trapped in a looping underground station, and the only way out is to spot the anomalies. See something off, turn back. See nothing wrong, keep walking. It took that spot-the-difference idea and tied it to eerie empty spaces and SCP-style scares, and a lot of games have chased it since. Short, sharp and very replayable, with one nagging question hanging over it all: how did we get here?






















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