Indie developer Revulo Games has announced House Fighters: Total Mess launching on PlayStation, Xbox, and Nintendo Switch on 7th November, with pre-orders now available. This PvE airplane arcade shooter shrinks players to toy scale for aerial missions through everyday living spaces as Lieutenant Green, a pilot cadet assisting neighbourhood toys in distress.

Console-Focused Childhood Nostalgia
House Fighters: Total Mess invites console players to relive childhood imagination by piloting toy aircraft through household environments. Missions span upstairs bedrooms to downstairs kitchens, navigating banister railings and completing challenges unique to each room’s spatial characteristics.
The nostalgic premise targets audiences seeking lighthearted gaming experiences reminiscent of childhood toy adventures, translating imaginative play into structured mission frameworks with tangible objectives and progression systems.

Accessible Flight Controls
Traditional inverted flight mechanics combine with distinct, simplified combat controls designed for all ages. Acceleration, deceleration, and yaw-based steering create straightforward control schemes accessible to newcomers whilst maintaining aerial manoeuvring depth for experienced players.
Environmental collision damage reduces maximum aircraft health, creating navigational consequences beyond enemy fire. Players swap between primary and secondary weapons to engage targets that drop collectible ammunition upon defeat, establishing combat loops encouraging aggressive engagement.

Mission Variety and Objectives
Thirteen narrative-driven missions feature whimsical toy characters requiring assistance with tasks like organising dollhouse birthday parties or helping block builders complete racecar tracks. Rockets interact with various objects or provide illumination, whilst nails pop balloons during objective-specific challenges.
Bombing mode enables collection of mission-critical items, suggesting varied gameplay scenarios beyond straightforward combat encounters. This mission diversity attempts to maintain engagement across the campaign through mechanical variety appropriate to different toy-scale environments.

Aircraft Customisation Systems
Players unlock additional aircraft types throughout missions, each offering different statistical profiles affecting engine efficiency, weight, hull durability, and performance characteristics. These stat systems create strategic choices where varied advantages and disadvantages suit different mission requirements or player preferences.
Completion rewards include stickers, paint jobs, and colour options for visual customisation. This cosmetic progression provides tangible recognition of achievement whilst allowing personal expression through aircraft appearance modifications.
Console Pre-Order Availability
Pre-orders are currently available on Xbox and Nintendo Switch ahead of the 7th November multi-platform console launch. PlayStation joins the simultaneous release alongside the 24th October Steam version, ensuring minimal platform exclusivity windows.
The family-friendly accessibility combined with console controller optimisation positions House Fighters: Total Mess for living room gaming sessions where simplified controls accommodate younger players or those unfamiliar with complex flight simulation mechanics.
Environmental variety spanning bedrooms, kitchens, garages, and additional household spaces provides recognisable settings transformed into toy-sized battle arenas, leveraging familiar locations for novel gameplay perspectives.
House Fighters: Total Mess targets console audiences seeking approachable aerial combat with nostalgic childhood theming when it launches next month.


























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